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Dead Ahead

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The goal of "Dead Ahead" is to collect all the coins in order to go to
the next level. Avoiding the zombie is obviously the main goal. Touching
the zombie once makes you lose one life. 3 total lives are given. If all
three of the lives are gone, the game will be over. Dead Ahead was inspired
by Plants vs Zombies and Super Mario. The game was successful in it's appearance
and the movement of the main character. There was difficulty in the disappearance
of the sprites when the green flag is clicked. If I had more time, I would have
made the game more possible to win, make the backdrops nicer, and fix the
scoring of the game because it was supposed to change backdrops when the lives
are lost, but sometimes the game goes to negative lives and the game just breaks
down. Algorithms found in this game are the collection of coins.

Scoring

Love O2O

This choose-your-own adventure story is based off of the Chinese Drama
"Love O2O". A girl named Weiwei plays a game called "A Chinese Ghost Story"
and has multiple choices of either choosing her soulmate or even dying alone.
Based off of the choices given, three different outcomes are possible.

Personally, I thought that the story was quite easy to make. The story
that my partner and I made had a plot since it was based off of a drama.
The coding was quite simple and straightforward, considering the fact that
the teacher provided the code for us to copy and paste. All my partner and
I needed to do was word out our flow map and make decisions for the reader.
The only difficult part was creating the different outcomes to the story.
I particularly enjoyed Boku No Hero because of how detailed it was.
Comparing it to my story, it was long and very novel-like.